POV-Ray : Newsgroups : povray.newusers : Use of radiosity negates effect of normals.... : Re: Use of radiosity negates effect of normals.... Server Time
2 Nov 2024 11:25:36 EDT (-0400)
  Re: Use of radiosity negates effect of normals....  
From: Greg M  Johnson
Date: 28 Mar 2004 22:50:04
Message: <40679cec$1@news.povray.org>
Okay but then does radiosity totally ignore both interior{fade_distance} and
media scattering?
I'm doing an architectural scene with a pool in it.  With radiosity on, the
pool bottom is completely white for a pigment {rgb 1} no matter how hight I
crank up the absorption, scattering, or fade distance negative exponent.




"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-B028BD.11563428032004@news.povray.org...
> In article <40664075$1@news.povray.org>,
>  "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote:
>
> > ...is this correct?   It's what I'm observing and goes along with what I
> > think I understand of the normal process-- just want to see if there's a
> > trick to get around it.
>
> It doesn't negate normals, it just doesn't take them into account for
> radiosity lighting. Using "normal on" in the radiosity block will cause
> it to take the normals into account, giving slower but more accurate
> results.
>
> -- 
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: <chr### [at] tagpovrayorg>
> http://tag.povray.org/


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