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Okay but then does radiosity totally ignore both interior{fade_distance} and
media scattering?
I'm doing an architectural scene with a pool in it. With radiosity on, the
pool bottom is completely white for a pigment {rgb 1} no matter how hight I
crank up the absorption, scattering, or fade distance negative exponent.
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-B028BD.11563428032004@news.povray.org...
> In article <40664075$1@news.povray.org>,
> "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote:
>
> > ...is this correct? It's what I'm observing and goes along with what I
> > think I understand of the normal process-- just want to see if there's a
> > trick to get around it.
>
> It doesn't negate normals, it just doesn't take them into account for
> radiosity lighting. Using "normal on" in the radiosity block will cause
> it to take the normals into account, giving slower but more accurate
> results.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: <chr### [at] tagpovrayorg>
> http://tag.povray.org/
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